Hearts of iron 34/29/2023 ![]() Having extra items in the queue means that as economic factors change, you can just send any excess to production and not be wasting it. That is because the production need number is based on your entire production queue, and meeting the need would mean producing everything as fast as possible. These units will automatically be deployed to the Marseilles HQ, which requested them, and our production need number shot up. We can see there are now an armour division and three bomber groups below the destroyer flotilla and battleship we were already working on when the Campaign started. Ok that weĬlicking the build button next to those requests will add them to the queue. Marseille Head Quarters wanted three bomber wings and an armour brigade. Yeah… ya should’ve though of that before the Germans did. Here we see that Command and Control for North Eastern France would please like 22 brigades of armour. Theatre commanders will request more units, which show up at the bottom of the screen. You can either look around your forces, which we discuss in the next article, and decide what to build on your own, or there is a sort of semi-AI at work you can use. Deciding which Hearts of Iron III Units to Build That means that adding production won’t speed up the arrival of a unit that is already at 100%, and taking it away will nip its way up from the bottom of the list, first slowing those units, then the ones at the top. Green units are being built as fast as they can, yellow is underway, but not as fast as possible, and red means no work is underway. The unit at the top of the queue is filled to 100% before production goes to the next unit. ![]() The units in the production queue on the left have percentages which indicate the speed at which they are being built, which is a function of how much production each unit gets. The relationship between production and time of completion is important. Clicking the need button automatically sets the slider to that number. Consumer Goods is the industrial production needed to keep dishes clean on the home front. Production is how much you are putting into the new projects in the large window on the left. Supplies represents how many supplies you make for your troops domestically: these are stockpiled and can be bought and sold through diplomacy. Reinforcement is used up by troops as they return to full strength over time. Upgrades gets newly researched tech to troops in the field. How Production Affects when You Get New Units in HoI IIIīefore we buy anything, lets check on our IC. Each of these is probably worth at least one article on their own, so for the purposes of this production guide we’ll let the Diplomacy and Convoy AI’s do their thing. The window panes at the bottom right (in a delightful pink, yup I’m running out of colours) have information about your trade routes and, below this, your convoys. In the top right of the frame (purple rectangle), just under where you can turn the AI on and off, are the oh so very important sliders discussed in detail below. The Nukes will stay at zero until you are pretty far along Hearts of Iron III’s massive tech tree. Since most of the wiki hasn't been updated for For The Motherland, I'm guessing it's to do with the expansion pack.Starting at the top of the right half and working down, the column on the left (in the blue rectangle) shows our resources, supplies, money, fuel and their daily rates of change. I've searched the wiki, and there is no reference to any. Which means there must be some pre-condition to using this option that I'm not aware of. I know that there is sometimes an option "Lower our Neutrality", but it's just not there in my game. My options for spies are Counter Intelligence, supporting my ruling party or increasing national unity. ![]() I am playing with the Semper Fi and For The Motherland expansion packs, and that button is simply not there. However, it appears not to have been updated since the initial release of Hearts of Iron III. On the domestic front, spies should be used to lower neutrality in order to allow Brazil to expand and conquer its neighbours. So I looked up the Brazil strategy guide on the wiki. Since Brazil is a dictatorship, I thought this would be easy, but I can't because my neutrality is too high. I've gotten to the stage where I've figured out enough of the interface, but I now want to try have a war so I can figure out the military system. I'm playing my first game of Hearts of Iron 3, I'm playing as Brazil.
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